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POSITION: Access Technology Specialist
REPORTS TO: Director, Access Technology
Mac: OS X Snow Leopard 10.6.8 or later. Browser: The latest version of Google Chrome or Mozilla Firefox are preferred. Microsoft Edge and Safari are also compatible. Adobe Photoshop CS6 (not included in enrollment). It can be part of the Creative Suite 6 in Standard or Extended or Cloud editions or it can be a standalone version of either. No Operating System. 5 offers from $20.00. So my old computer died, tried it on my Mac but didn't work because this is an older game. I'm still waiting to get my computer fixed. I loved this game as a teen and I can't wait to play this again. Operating systems: Windows XP/Vista/7/8/10, Mac OS 10.12 Sierra - 10.14 Mojave, 10.15 Catalina and 11 Big Sur with firmware download below Included software: MicroCapture Pro with measurement and calibration function, multilingual (incl. English, German, French, Spanish, and more). Storage on a mac. Mac OS 10.6 Snow Leopard - 10.14 Mojave, 10.15 Catalina with firmware download from 'Service & Consultation' section, will not be supported by 11 Big Sur Included software: MicroCapture Pro with measurement and calibration function, multilingual (incl. English, German, French, Spanish, and more). (supports Windows XP SP2 / Vista / 7 / 8 / 10, Mac OS 10.6 or higher) Firmware for users of Mac OS 10.15 Catalina (not supported by Mac OS 11 Big Sur) LCD Digital Microscope DM5.
STATUS: Exempt
APPLICATION DEADLINE: Open Until Filled
Job Purpose: Mini messenger app download.
The LightHouse for the Blind and Visually impaired is seeking an access technology specialist in our Access Technology department. The AT department trains 300 students each year on the use of screen readers and magnification software, and partners with dozens of companies to ensure apps, websites, and products are accessible to blind and visually impaired users.
The Access Technology Specialist is responsible for providing technology assessments and training to blind and visually impaired students both one on one and in group workshops. Specialists work with each student to define learning goals, present material in a clear and comprehensive manner, and document instruction in the LightHouse database. Specialists stay current on the latest access technology, and the accessibility of mainstream apps to provide high-quality assessments to students. Specialists work on LightHouse consulting projects in the areas of accessible design and user research.
This position may be for you if:
- You keep pace with the latest in mainstream and access technology
- You are interested in the interactions between people and the technologies they use.
- You enjoy spending significant parts of your workday interacting with students
- You enjoy explaining technical concepts to others
Role Overview: (main duties)
This role will conduct comprehensive assistive technology assessments. In addition, they will work with students to define schedules, goals, and objectives for technology training.
This position will deliver one on one technology training to blind and visually impaired students on a variety of technologies, at LightHouse, at worksites, and in students' homes once it becomes safe to do so. In the meantime, classroom training is conducted virtually, normally via zoom.
This individual will also design and deliver group workshops on current technology topics, design and deliver corporate training related to accessibility. The Access Technology Specialist will also provide accessibility feedback on products and websites as part of LightHouse access technology consulting projects.
The ATS will keep accurate and timely records of student progress in the LightHouse database.
Other Job Duties:
- Other duties as assigned.
Minimum Qualifications:
The LightHouse welcomes nontraditional applicants and applicants with diverse backgrounds and experience.
- In-depth knowledge of the following operating systems:
- Windows
- Mac OS
- iOS
- Android
- Advanced user of screen reading and magnification software for desktop and mobile operating systems.
- In-depth knowledge of non-visual techniques for information access including:
- Efficiently navigating websites,
- Using apps and software to access printed material.
- Using GPS apps for navigation.
- Demonstrated ability to create lesson plans,
- Demonstrated ability to conduct comprehensive technology assessments.
- High level of emotional intelligence to relate to students at all levels of adjustment to blindness.
- Demonstrated ability to convey technical knowledge in a clear and approachable manner,
- Ability to learn new technologies from documentation and tutorials.
- Experienced and comfortable delivering classroom training and presentations via virtual software such as Zoom.
Preferred Qualifications:
- Knowledge of web accessibility standards.
- Proficiency in the UEB Braille code.
- Fluency in a second language in addition to English.
Education: Bachelor's degree in Education, Rehabilitation Teaching, Computer Science, or comparable degree/experience.
Compensation: Depending on Experience; 'industry competitive'
How to Apply:
After reviewing the complete Job Description please submit an application online via our website at https://lighthouse-sf.org/about/careers/ as well as a cover letter and résumé as word processing document attachments (no PDFs please), to hr@lighthouse-sf.org, including the job title in the subject line. We will not consider videos or hyperlinks to online profiles. Due to time constraints, we will only respond to complete submissions. Thanks for your understanding.
Working Conditions: Macbook pro style keyboard case.
LightHouse is an equal opportunity employer. LightHouse policy and the law prohibit discrimination and harassment based on an individual's race, ancestry, religion or religious creed (including religious dress and grooming practices), color, age (40 and over), sex, gender, sexual orientation, gender identity or expression, genetic information, national origin (including language use restrictions), marital status, medical condition (including cancer and genetic characteristics), physical or mental disability (including HIV and AIDS), military or veteran status, pregnancy, childbirth, breastfeeding and related medical conditions, denial of Family and Medical Care leave, height and weight, or any other classification protected by federal, state, or local laws, regulations, or ordinances. Our policy and the law prohibit co-workers, third parties, supervisors, and managers from engaging in such conduct.
LightHouse personnel is employed on an at-will basis. Employment at-will means that the employment relationship may be terminated, with or without cause and with or without advance notice at any time by the employee or the Agency. We strive to maintain a scent-free environment and a drug-free workplace.
Lighthouse: The Dark Being | |
---|---|
Developer(s) | Sierra On-Line |
Publisher(s) | Sierra On-Line |
Producer(s) | Oliver Brelsford |
Designer(s) | Jon Bock |
Programmer(s) | Sean Mooney |
Artist(s) | Jon Bock |
Writer(s) | Jon Bock Susan Frischer |
Composer(s) | Victor Crews Brian Min |
Platform(s) | PC (MS-DOS, Windows), Mac OS |
Release | October 28, 1996 |
Genre(s) | Adventure |
Mode(s) | Single-player |
Lighthouse: The Dark Being is an adventure game developed and released by Sierra On-Line. It was the first and only game designed by Sierra On-Line art director Jon Bock. Pci 9052 driver download.
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Gameplay[edit]
The game is a first person adventure with a point and click interface. It is played very similarly to the popular video game Myst.
Plot[edit]
The Player starts the game in their new cottage on the Oregon coast. According to the Player's diary, he or she (the character's gender is never explicitly defined) is a struggling writer who has just moved in, and recently met their eccentric next door neighbor, Dr. Jeremiah Krick, and his daughter Amanda, who live in a nearby lighthouse. Glancing out of the window, the Player sees the lighthouse struck by lightning and then begin to glow strangely. On the Player's answering machine, Dr. Krick has left a frantic message begging the player to come over to his house and watch Amanda.
Upon arriving at Dr. Krick's house, the player discovers the front door locked, darkness inside, and silence. After turning on the power and entering, the Player finds Amanda in her crib, alone. Once the Player has explored the house, a snap is heard, and Amanda begins crying. When the Player enters her room, the 'Dark Being', described in Dr. Krick's journal, takes Amanda, and jumps through a portal. At this point, the Player can either follow him through or use Dr. Krick's laboratory to construct their own portal. Either way, the Player ends up on a rocky beach in a parallel world. Krick's notes on this make reference to the real physical concept of Godel's universe.
The Player must explore the parallel world and save Dr. Krick & Amanda from the Dark Being.
Development[edit]
The game was conceived expressly as a 'Myst clone'; lead designer Jon Bock later recalled that 'Ken Williams called me into his office one day, pulled out a copy of Myst and said; 'Can you do this?' I said yes, and the game went into development.'[1] Bock acknowledged the similarity to Myst in promotional interviews for the game, but also remarked that it has some key differences, in particular that he was working to create more character interaction and a stronger focus on story than Myst had.[2]
Reception[edit]
Publication | Score |
---|---|
GameSpot | 6.4/10[3] |
Next Generation | [5] |
PC Gamer (US) | 82%[4] |
Lighthouse received mediocre reviews, averaging a 71.29% on GameRankings based on 7 reviews.[6] A review in Next Generation, a magazine with a very vocal stance against Myst and its imitators, commented, 'Granted, just like most games of this type, the graphics are beautiful. And as much as it hurts to admit it, the story is rather intriguing, involving alternate dimensions, weird creatures, and some machines that would make Leonardo da Vinci proud. However, any sort of positive aspect of the game gets stripped away when lever, tile, and object-manipulation puzzles rear their ugly head during the course of the adventure.'[5] Rebecca Anderson of GameSpot likewise said that the graphics are beautifully detailed, but the puzzles are often vague, obscure, and even illogical, citing how the player is punished for attempting to rescue the baby in their charge when he is kidnapped.[3]
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Entertainment Weekly gave the game a C-.[7]
References[edit]
- ^Salvador, Phil (March 6, 2011). 'Lighthouse: The Dark Being'. The Obscuritory. Archived from the original on 19 March 2017. Retrieved 24 February 2017.CS1 maint: discouraged parameter (link)
- ^'Lighthouse'. Next Generation. No. 15. Imagine Media. March 1996. p. 69.
- ^ abAnderson, Rebecca (Oct 17, 1996). 'Lighthouse Review for PC'. GameSpot. Retrieved 2018-01-07.CS1 maint: discouraged parameter (link)
- ^McDonald, T. Liam (December 1996). 'Lighthouse'. PC Gamer US. Archived from the original on March 10, 2000. Retrieved February 27, 2020.
- ^ ab'Lighthouse'. Next Generation. No. 25. Imagine Media. January 1997. p. 184.
- ^'Lighthouse: The Dark Being'. GameRankings. Retrieved 7 January 2018.CS1 maint: discouraged parameter (link)
- ^'Lighthouse: The Dark Beginning'. EW.com. Retrieved 2018-11-04.
External links[edit]
- Lighthouse: The Dark Being at MobyGames